D&D Environments & Settings

City of Stormreach


Keith Baker, Nicolas Logue, James “Grim” Desborough, C.A. Suleiman

Core Rulebook

This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons that make Stormreach such an appealing destination for player characters. In addition to providing Dungeon Masters with a richly detailed city for their Xen’drik based campaigns, this supplement presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure hooks, and location maps.

Forgotten Realms Modules - Part 2 - Shadowdale: The Scouring of the Land


Richard Baker, Eric L. Boyd, Thomas M. Reid

Core Rulebook

Elminster’s tower lies in ruins, and the town of Shadowdale has been conquered by evil Sharrans and the nefarious forces of Zhentil Keep. To drive the villains out of Shadowdale, the heroes must organize and lead a desperate revolt of Dalesfolk against their conquerors, as well as thwart the sinister designs of Shar’s servants and the Zhent garrison.

[OKG] The Nightware War Mini Site now live

Hot Off The Press (Gamer News)

Greetings!

In advance of the December release of our d20 system sourcebook: The Nightmare War, we've launched the mini site for the book.

A 'stand-alone' campaign sourcebook for players and games masters - pit your characters, cursed with a terrifying alien legacy, against malevolent forces intent on their utter destruction. In the world of 2035, the nightwalkers struggle to survive and to understand what they have become; and just what it is that hunts them.

Frostburn : Mastering the Perils of Ice and Snow


Wolfgang Baur, James Jacobs, George Strayton

Rules Supplement

A complete guide to playing D&D in the ice and snow.

This 4-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is enough adventure material included for months of gameplay.

Sandstorm : Mastering the Perils of Fire and Sand


Bruce R. Cordell, Jennifer Clarke-Wilkes, J.D. Wiker

Rules Supplement

A complete guide to playing D&D in arid wastelands.

This beautifully illustrated supplement continues a series of releases that focus on how the environment can affect D&D gameplay in every capacity. Sandstorm™ contains rules on how to adapt to hazardous hot and arid weather conditions, such as navigating desert terrain and surviving in fierce heat or harsh weather.

Stormwrack: Mastering the Perils of Wind and Wave


Richard Baker, Joseph D. Carriker, Jennifer Clarke-Wilkes

Rules Supplement

A complete guide to playing D&D in sea and storm. The third in a series of beautifully illustrated supplements focusing on play in specific environmental climes, Maelstrom™ contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered.