D&D Environments & Settings
City of Stormreach
Keith Baker, Nicolas Logue, James “Grim” Desborough, C.A. Suleiman
Core Rulebook
This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons that make Stormreach such an appealing destination for player characters. In addition to providing Dungeon Masters with a richly detailed city for their Xen’drik based campaigns, this supplement
presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure
hooks, and location maps.
Read More: D&D Environments & Settings, Fantasy, WotC's Eberron (D&D Setting), Bookshelf (Games, Books, etc)
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Forgotten Realms Modules - Part 2 - Shadowdale: The Scouring of the Land
Richard Baker, Eric L. Boyd, Thomas M. Reid
Core Rulebook
Elminster’s tower lies in ruins, and the town of Shadowdale has been conquered by evil Sharrans and the nefarious forces of Zhentil Keep. To drive the villains out of Shadowdale, the heroes must organize and lead a desperate revolt of Dalesfolk against their conquerors, as well as thwart the sinister designs of Shar’s servants and the Zhent garrison.
Read More: D&D Environments & Settings, High Fantasy, WotC's Forgotten Realms (D&D Setting)
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[OKG] The Nightware War Mini Site now live
Greetings!
In advance of the December release of our d20 system
sourcebook: The Nightmare War, we've launched the mini site for the book.
A 'stand-alone' campaign
sourcebook for players and games masters - pit your characters, cursed with a terrifying alien legacy, against malevolent forces intent on their utter destruction. In the world of 2035, the nightwalkers struggle to survive and to understand what they have become; and just what it is that hunts them.
Published in D&D Environments & Settings, Science Fiction, Hot Off The Press (Gamer News)
Frostburn : Mastering the Perils of Ice and Snow
Wolfgang Baur, James Jacobs, George Strayton
Rules Supplement
A complete guide to playing D&D in the ice and snow.
This 4-color supplement
begins a new series
of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is enough adventure
material included for months of gameplay.
Read More: D&D Environments & Settings, High Fantasy, Bookshelf (Games, Books, etc)
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Sandstorm : Mastering the Perils of Fire and Sand
Bruce R. Cordell, Jennifer Clarke-Wilkes, J.D. Wiker
Rules Supplement
A complete guide to playing D&D in arid wastelands.
This beautifully illustrated supplement
continues a series
of releases that focus on how the environment can affect D&D gameplay in every capacity. Sandstorm™ contains rules on how to adapt to hazardous hot and arid weather conditions, such as navigating desert terrain and surviving in fierce heat or harsh weather.
Read More: D&D Environments & Settings, High Fantasy, Bookshelf (Games, Books, etc)
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Stormwrack: Mastering the Perils of Wind and Wave
Richard Baker, Joseph D. Carriker, Jennifer Clarke-Wilkes
Rules Supplement
A complete guide to playing D&D in sea and storm. The third in a series
of beautifully illustrated supplements focusing on play in specific environmental climes, Maelstrom™ contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered.
Read More: D&D Environments & Settings, High Fantasy, Bookshelf (Games, Books, etc)
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