Cyberpunk
RIFTS: RPG
Kevin Siembieda
Core Rulebook
Sometime in Earth's future, after an age of peace and technological advancement, global war plunged the world into fire and madness.
Billions of people died, sending immeasurable amounts of psychic energy into the world's mystic ley lines — lines of invisible supernatural energy that crisscross the planet. The ley lines flared to life with unstoppable waves of energy creating storms, earthquakes, and dimensional anomalies. Where two ley lines crossed, the very fabric of space and time were torn asunder creating dimensional Rifts to other worlds. All manner of creatures and magic spilled forth from the Rifts onto the dying Earth, inadvertently transforming it into an alien landscape!
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Augmentation (PDF)
Rules Supplement
Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants—including new cyberware and bioware and where to score the surgery. It provides detailed overviews of genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also previews the bleeding-edge of medtech: bio-drones, cybermancy, and full-body cyborgs. Augmentation contains everything players and gamemasters need for implants and body modification in Shadowrun.
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Creators
The creators may die, but the game lives on.
I am
This goes to the music of Black Sabiths Iron Man.
I am Digital Doom,
Running the Matrix is what I do.
I steal info for cash,
crash the IC and get out fast.
Nobody knows me, I am the ghost in the 'trix.
Nobody knows me, I am the ghost in the 'trix.
I am Digital Doom,
Stealing data is what I do.
Official Cyberpunk Disposable Heroes hit the Net
Politically Incorrect Games has released its first set of Disposable Heroes(tm) paper miniatures for use with the Cyberpunk(tm) roleplaying game, under license from R. Talsorian Games. Perfect not only for Cyberpunk gaming, these new minis will also work well with other modern and cyber-themed roleplaying and miniatures games. This set lets you select, customize, and download paper miniatures and counters to enhance your Cyberpunk V.3 gaming experience.
Published in Art & Miniatures, Cyberpunk, Hot Off The Press (Gamer News)
Rifts Merctown
Patrick Nowak, Kevin Siembieda, Carmen Bellaire
Campaign Setting
Have you always wanted to have a fully fleshed out town to visit where adventurers and mercenaries are welcomed and their every need is catered to? Then welcome to Merctown, a city built by mercenaries, for mercenaries. Key people and places.
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Rifts Adventure Sourcebook Four: The Vanguard
Kevin Siembieda
Adventure Module
The Vanguard, born in the days before Chi-Town forever banned the used of magic on the Coalition soil,these practioners of magic fight for the Coalition States and the Prosek regime. They do so in secret, quietly undermining agents of the Federation of Magic and other CS hate groups. Learn about their organization, goals,current operations and how they continue to serve the CS, even though they are hunted as dangerousfugitives by the very nation they work to protect.
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Rifts Adventure Sourcebook Three: The Black Vault
Kevin Siembieda
Adventure Module
The Coalition States deny its existence yet the legend has persisted for generations. The legend of the Black Vault, depository for thousands of lost magic items collected over the years by the Coalition States and locked away where nobody can find them. And nobody has, till now!
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Rifts Adventure Sourcebook Two: Tolkeen Crisis
Kevin Siembieda
Adventure Module
Book Two: Tolkeen Crisis. The fall of Tolkeen has sent a flood of refugees, Retribution Squads, sorcerers and villains into the Chi-Town 'Burbs. Some seek revenge on the CS, some look to buy or sell the mystic secrets of Tolkeen, and others come with a darker purpose. This has created a crisis for Chi-Town security and trouble for the inhabitants of the 'Burbs.
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Rifts Adventure Sourcebook One: Chi-Town 'Burbs
Kevin Siembieda
Adventure Module
Book One: Chi-Town 'Burbs is a 48 page sourcebook set in one of the Chi-Town Burbs. In fact, the initial subject of the first several books is likely to outline and develop parts of the Chi-Town "burbs and many ofthe notorious villains, criminals, spies, heroes and anti-Coalition rebels and characters engaged in various"activities" in that particular part of town.
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Rifts Bionics Sourcebook
Kevin Siembieda
Campaign Setting
A compendium of information on the cyborgs and bionics of Rifts Earth all collected and gathered in one useful book with new bionic weapons, gadgets and components, as well as other new information.
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Rifts Sourcebook 4: Coalition Navy
Patrick Nowak, Kevin Siembieda
Campaign Setting
An indepth look at the burgeoning power of the Coalition Navy, its mecha, subs, ships, weapons, troops and organization.
Highlights Include:
- Coalition Navy O.C.C.s, ranks and objectives.
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Rifts Mercenaries
C.J. Carella, Kevin Siembieda
Campaign Setting
We're back to North America to explore the conflicts and intrigue in and around the Coalition States, Tolkeen, Northern Gun, Manistique Imperium, Kingsdale and the Pecos Empire. This book is filled with exciting new mercenary O.C.C.s, weapons, equipment, merc organizations, information, great art and adventure
ideas. Written by C.J. Carella with additional text by Kevin Siembieda.
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Rifts Sourcebook 3: Mindwerks
Kevin Siembieda
Campaign Setting
Mindwerks is a companion to Triax & The NGR with the techno-horrors of the Mindwerks Corporation and its insane mastermind, the Angel of Death. More on the NGR, Gargoyle and Brodkil Empires, robots and equipment, plus the Gene-splicers, a dozen D-bee races (optional player characters), an evil Millennium Tree and mind altering cybernetic implants that provide incredible psionic and other abilities!
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Rifts Sourcebook 2: The Mechanoids
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