Bookshelf (Games, Books, etc)
Call of Cthulhu (6th edition)
Sandy Petersen, Lynn Willis
Core Rulebook
The Great Old Ones ruled the Earth aeons before the incidental rise of man. They came from the gulfs of space, waged war upon one another, and then were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found in the remote extremes of our planet. Upon uncharted islands, within dark ocean depths, under burning desert sands, locked within polar ice, miles below the Earth's crust, they lay imprisoned. But when the Stars are right they will awaken and walk this earth once more... This new edition is completely compatible with all previous 5th edition supplements for Call of Cthulhu
. Some sections of the book have been revised and clarified, and the book includes some new interior art as well as incorporating the layout from the Origins Award winning Call of Cthulhu 20th Anniversary Edition. This book is a complete roleplaying game in one hefty volume. All you need to play Call of Cthulhu is this book, some dice
, imagination, and your friends.
Read More: Call of Cthulhu, Horror, Bookshelf (Games, Books, etc)
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Call of Cthulhu Roleplaying Game (d20)
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GURPS - Basic Set
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Beyond the Supernatural RPG (2nd Edition)
Kevin Siembieda
Core Rulebook
Builds on the bones of the classic BTS game to create a modern world of horror and magic unlike any before it.
The supernatural is real. Psychic abilities and the paranormal are real. Magic is real. Yet science and authority figures dismiss them as hysteria, hoaxes and madness. However, special individuals gifted with special abilities or cursed with firsthand encounters find themselves inexorably linked to the paranormal and forced to deal with the consequences.
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Heroes Unlimited RPG (2nd Edition)
Kevin Siembieda, Wayne Breaux Jr
Core Rulebook
There has never been a single superhero RPG book, like Heroes Unlimited, that enables players to create virtually every type of hero imaginable ...
Mutants, superhumans, alien visitors, super-sleuths, weapon masters, cyborgs, robots, psychics, masters of the mystic arts, super-soldiers, genius inventors, and even crazy heroes.
Heroes Unlimited, 2nd Edition, there ain't nothing like it. But don't take our word for it. Pick up a copy and see for yourself.
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Ninjas & Superspies
Erick Wujcik
Core Rulebook
Forty-one (41) forms of martial arts combat as you have never seen them in any other role-playing game.
Oriental combat skills accurately portrayed, each with its own unique fighting style, methods of attack and defense presented on an epic scale, complete with legendary mystic powers. But that's not all! The superspy section includes spies of all kinds, cyber agents, gadgeteers, secret organizations, secret identities, gimmick weapons and clothing, cyber-disguises, cybernetic implants, and more. Plus don't miss Mystic China, an action packed sourcebook of ancient magic and mystery.
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Teenage Mutant Ninja Turtles & Other Strangeness (Revised Edition)
Erick Wujeik
Core Rulebook
The concept behind that of TMNT is novel but not new. Over the years there have been animal characters in virtually every comic book ever created. From Cerebus the Aardvark through the TMNT, From Superdog throught the Cat in American Flagg, Bugs Bunny through Howard the Duck; theres been a fascination with animals that mimic the human form or habit. And where would Tom Terrific be without Manfred the Wonder Dog?
Read More: Teenage Mutant Ninja Turtles, Superhero, Bookshelf (Games, Books, etc)
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RIFTS: RPG
Kevin Siembieda
Core Rulebook
Sometime in Earth's future, after an age of peace and technological advancement, global war plunged the world into fire and madness.
Billions of people died, sending immeasurable amounts of psychic energy into the world's mystic ley lines — lines of invisible supernatural energy that crisscross the planet. The ley lines flared to life with unstoppable waves of energy creating storms, earthquakes, and dimensional anomalies. Where two ley lines crossed, the very fabric of space and time were torn asunder creating dimensional Rifts to other worlds. All manner of creatures and magic spilled forth from the Rifts onto the dying Earth, inadvertently transforming it into an alien landscape!
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Palladium Fantasy RPG 2nd Edition
Kevin Siembieda
Core Rulebook
The Palladium World is one of epic fantasy. A world torn in conflict with the non-human barbaric races, creatures of magic and supernatural forces.
Non-Human playing characters provide a host of unusual creatures as regular characters. They include the feared changeling who can assume the shape and appearance of any humanoid. The giant races of troll, ogre
and wolfen. The small and agile goblin
, kobold, gnome and the mighty dwarf
, as well as elf
, human, and dozens of “optional” creatures found in both the Palladium RPG and Monsters & Animals.
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City of Stormreach
Keith Baker, Nicolas Logue, James “Grim” Desborough, C.A. Suleiman
Core Rulebook
This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons that make Stormreach such an appealing destination for player characters. In addition to providing Dungeon Masters with a richly detailed city for their Xen’drik based campaigns, this supplement
presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure
hooks, and location maps.
Read More: D&D Environments & Settings, Fantasy, WotC's Eberron (D&D Setting), Bookshelf (Games, Books, etc)
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Augmentation (PDF)
Rules Supplement
Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants—including new cyberware and bioware and where to score the surgery. It provides detailed overviews of genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also previews the bleeding-edge of medtech: bio-drones, cybermancy, and full-body cyborgs. Augmentation contains everything players and gamemasters need for implants and body modification in Shadowrun.
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DD1 Barrow of the Forgotten King
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DD2 The Sinister Spire
Bruce R. Cordell and Ari Marmell
Adventure Module
Delve into the Darkling Depths
The oily waves of a sunless sea roll to a pebble-strewn shore, beyond which opens a wide Underdark vista shimmering with pale cave-light. Titanic columns as big as castles march miles into the misted distance. The wide, steeply sloping base of the nearest colossal column is carved with streets, walls, and elaborate structures, many with gaping, empty windows. A few glimmer with faint illumination. Are you brave enough to explore the spire-city and face the terrors that lurk within?
Read More: Dungeons and Dragons, High Fantasy, Bookshelf (Games, Books, etc)
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The Nightmare War Now Available: 4 version bundle - 1 price
Old Kingdom Games is proud to announce that The Nightmare War, d20 System
version has been released.
CLICK HERE TO BUY NOW OR VIEW A DEMO
A 'stand-alone' campaign
sourcebook for players and games masters - pit your characters, cursed with a terrifying alien legacy, against malevolent forces intent on their utter destruction. In the world of 2035, the Nightwalkers struggle to survive and to understand what they have become; and just what it is that hunts them.
Published in d20 System, Science Fiction, Bookshelf (Games, Books, etc)
The Award-Winning Sengoku goes Diceless.
Gold Rush Games' award-winning Sengoku: Chanbara Roleplaying in Feudal Japan continues to thrill gamers, Japanese history buffs and fans of Japanese samurai movies alike! BUT NOW YOU CAN PLAY IT DICELESS! Politically Incorrect Games (PIG) has released the highly-anticipated Sengoku(tm) Diceless. This 146-page PDF download is based on Japanese history and myth, and chanbara (Japanese "swordplay" films) and jidai-geki (Japanese period films). Set in 16th century Japan, the age of civil war, Sengoku Diceless is a setting
book for use with Active Exploits(tm) Diceless Roleplaying.
Published in Pen & Paper, Historical, Bookshelf (Games, Books, etc)